2-4-24WatchGuest 14387Guest 14715Guest 20512Guest 11628Guest 61601
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2-4-24WatchGuest 48573Guest 19243Guest 24322Guest 36301Guest 43986
2-4-24WatchGuest 24577Guest 12619Guest 41262Guest 54069Guest 59426Guest 43812Guest 43986Guest 44448
2-4-24WatchGuest 3614Guest 51657Guest 19243Guest 38214Guest 54883Guest 32745Guest 60208Guest 38690
Clock: 3 days, 0:00:00
2-4-24WatchGuest 15127Guest 33866Guest 38690Guest 14761Guest 17852Guest 63361Guest 13360Guest 48728
Clock: 30 days, 0:00:00
2-4-24WatchGuest 55065Guest 56128Guest 22482Guest 18655Guest 6909
2-4-24WatchGuest 49850Guest 49347
Clock: 30 days, 0:00:00
Entrance hall chat
2017-05-25 01:03Guest 35711:
the fuck is this shit?
2017-05-25 01:04Guest 854:
How we'd play each other
Rules - How to play 2-4-24
On your turn, start by rolling six dice. Pick some of them to keep
(at least one) and re-roll the rest. Continue until you have set all
aside. The goal is to have at least one 2, and at least one 4. Your
score is the total of the remaining four dice. The maximum score is
24, which you get if you have 2, 4, 6, 6, 6, 6. If you don't have at
least one 2 and at least one 4, your score is 0.
Each player takes a turn, and the player with the highest score
after everyone has taken a turn wins.
Thanks to Aubrey Clayton for sharing this game and its rules.
Alternately spelled: Two, Four, Twenty four; Two Four Twentyfour